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Hot Selling Nintendo Wii Now Gets Video
The Nintendo Wii which was one of the hottest selling products this Xmas is set to get a new video service after one of the world's largest advertising agencies Dentsu said it would team up with game maker Nintendo to launch a video distribution service on the Wii console.
 
 
  REVIEWS / CONSOLE
Fight Night Round 4
Company: Fight Night Round 4

Pros: Great Fighting Simulation, Excellent graphics, Fluent Gameplay

Cons: Difficult to grasp Controls, Can be hard to perform certain moves


Product rating:



 
 
 
 
 
         
 
   

 

"Gaming Review: Fight Night Round 4"

By Toby Lucas | Published:19/08/2009

Fight Night: Round 4, developed by EA Canada, is the latest sequel in the Fight Night Series, which has long been considered the best boxing style game on the market.

While some fans of Fight Night 3 (FN3) are sceptical due to the change of EA development companies (Chicago to Canada) most if not all fans can be laid to rest, as this game offers one of the best pure boxing experiences available to date.


Click to enlarge

In the ring, the game mechanics can take a little while to get used to, the speed at which moves are executed are double what they have been in the past and so being overwhelmed by a flurry of punches is something that you just have to get used to in the early stages.  But once you do, the game really opens up for you and the enjoyment levels rise dramatically.

The controls compared to FN3 havent changed that dramatically, the biggest change is the ever popular Haymaker, which has changed from pulling the right thumbstick back and then pushing forward, to holding the right bumper and performing a standard hook.  It means that you don't get to mimic the exact movements of your fighters arm actions, but at the same time it makes it harder for players to spam the same moves over and over. Countering, dodging and blocking have changed, parry is no longer an option, however it has given way to the new counter system that if timed correctly, gives you a split second chance to land a devastating punch to your oponent.  The counter system takes a while to get used to, but once you become accustomed to keeping an eye out for the quick change in camera angle (indicating that you can attempt a counter punch) it becomes a lot more fluent.

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