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A brand new game that has been 12 years in the making and already has a university course behind it has finally seen the light of day.

Developed by Blizzard, StarCraft II is a game that sees humans battling for survival against hordes of insects. The original StarCraft was one of the world’s earliest game successes with over nine million copies sold worldwide.
The game holds the record for the longest time between sequels. The original game spawned three major add-on packs, and the University of California offered a course on the game. 
The remake sticks close to the original with the three races –  the powerful Protoss equiped with telepathic powers, the insectoid Zerg who can swarm defenders by sheer weight of numbers, and adaptable Terrans who can steal technology from the other two races and modify it to their own ends.
Speaking to BBC News, Blizzard’s director for internatinal operations Michael Ruder, explained why it had waited 12 years to release a follow up. “When we started the process of developing StarCraft II, we had aspirations about what we wanted that game to be. But in the middle of that process, in 2004, we launched World of Warcraft and that was a little bit surprising to us in terms of how big that became.” 
Unusually for a video game release, there have been no reviews before it went on sale.
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