Videogame heroine, Samus, returns next month to tell the tale of her failings, flaws and motivation in a new adventure game from Nintendo, Metroid: Other M on Wii.
Developed by Nintendo’s Yoshio Sakamoto and Team Ninja, Metroid: Other M pairs Sakamoto’s expert game design and exploratory focus of the classic Metroid series with Team Ninja’s stylish, no holds-barred action.
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The game, which will be released on 2 September, allows players to switch between third-person and first-person game play for the first time in a Metroid game. Players simply hold the Wii Remote sideways, and can switch to a first-person view through Samus’ eyes at any time. This allows players to look for hidden objects, access vital information and lock on to emenies for precision attacks. Players can also remain in third person view to take on swarms of enemies with Samus’ Beam weapon, aided by an auto-aim feature that makes game play fast and gripping.
In another series first, Samus gets more physical in Metroid: Other M, with a range of melee attacks up the sleeves of her Power Suit. Jump on enemies to perform the powerful Overblast attack, use the 1 Button with precise timing to counter-attack and finish off wounded enemies with a Lethal Strike.
Other new moves include dodging enemy attacks with a well-timed Sensemove and performing a health-restoring Concentration move, by holding the Wii Remote vertically and with the A Button pressed. A new weapon, the Diffusion Beam, allows the player to scatter Charge Beams after impact and hit additional enemies.
Set on a single, giant Galactic Federation vessel – Metroid: Other M contains a huge variety of locations, each with different environments, unique flora, fauna and enemies. The Biosphere, for example, is a gigantic greenhouse containing a jungle complete with waterfall, rainfall and countless tropical – and aggressive – creatures and plants. The Cryosphere, by contrast, is a cold, snowy environment where the temperature is so low that entrances are often blocked by ice.