Problems are starting to emerge with the final version of the Kinect Xbox 360 system with the manufacturer admitting that the camera is a lower resolution and that the device does not track as many body points as the model first shown at the E3 show in the USA.Microsoft evangelist Kudo Tsunoda has also admitted that the device which is set to go head to head with the Sony PS3 Move does not have an internal processor as first thought.
Tsunoda told Xbox World 360 that Kinect uses “less than one percent” of the 360’s processing power. “We didn’t know how much processing Kinect was going to take at the start of development,” he explained.
When asked about the Kinect camera, Tsunoda admits it detects fewer body points than the previous model, but says it’s not a problem from a gameplay perspective. “As you start building the stuff, you’re like: ‘Wow, to track everything in the human body we can do less points.’ That’s just normal game development. Anything you do with games, you want the processing power to be used as efficiently as possible to get the experience that you want,” he said.