An American study has found that violence plays little part in whether a person will chose one game over another.
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After finishing the game, players were asked a series of questions and how likely they would be to play the game again. The upshot was that there was not enough difference in the answers to show that violence had any impact on their enjoyment of the game.
“We found that, on average, violent content didn’t add to motivation for play,” said lead author Andrew Przybylski of the University of Rochester. “The reason why children gravitate to something like Halo, Halo 3 or World of Warcraft or Team Fortress isn’t necessarily because they want to get at the blood or the acts of violence.”